It's pretty hard to find games for maps as is and it would be even harder to actually finish a game with a stranger due to the time investement. I REALLY hope you are not making this just for multiplayer. PLEASE implement battle and map speeds so the game won't become tedious. For example, the vanilla Winterspring music would work wonderfully for the snowy areas. Hopefully you will also use some of the buildings too.Ītmosphere is a must in a Heroes game and music is a BIG part of that. I think a low-tier unit should have more in the area of 20-40 than 200-400. How are the unit turns decided? Is it based on speed like H3 or initiative like H5? I think a Warcraft Wolf Rider is stronger than a Heroes 3 one. I don't think units equivalent to their HOMM counterparts should necessarily share their strength. Unbelievable!!! I was just thinking if someone would make something exactly like this one day! Luck increases the chance to get a Lucky Attack, increasing the damage by 100%.įinally a video that shows off the implemented features. High Morale increases the chance of unit going again after it's turn in combat, similarly Low Morale increases the chance of unit freezing and skipping its turn. Implemented Primary Hero Skills - Morale and Luck
Added the Wizard and its upgrade, the Arcanist as human T4 units. Icecrown Citadel on winter side, The World Tree on summer side. The goal is to use this area for Alpha testing when ready.Įach side has a special dungeon which can be defeated in order to get higher-than-usual rewards. In larger game modes, the gates to the north and south will be open and the towns in this area will be Neutral. The gate in the middle will be guarded by a high tier neutral army which will have to be defeated in order to open.
This is where you'll be playing if you want the quickest possible game vs 1 opponent only.